As an experienced Java developer, I appreciate the immense power of abstraction. But I know it can also cause confusion when starting out. Questions like:
- What‘s the difference between abstract classes and interfaces in Java?
- When should I use one or the other?
- What are the downsides to overusing abstraction?
I asked these same questions in my early coding days!
That‘s why in this comprehensive 2800+ word guide, I‘ll demystify abstract classes and interfaces in Java through:
- Simple explanations and visual examples
- Real code demonstrations of inheritance vs implementation
- Guidelines on when to use each (and when NOT to use each)
- Pros, cons and downsides to watch out for
My goal is to provide clarity on using abstraction correctly so you can write cleaner, more extensible Java code.
Let‘s start from square one…
Abstract Classes and Interfaces – A Brief Introduction
Abstraction is a core concept in object-oriented programming. It refers to simplifying complex systems by hiding unnecessary details and creating higher level groupings of related data and functions.
For example, a car is an abstraction. We group together the underlying mechanical systems, electronics, chassis, etc. into one conceptual unit – the car. This lets us work at a higher functional level rather than worrying about every small underlying detail.
In Java, abstraction lets us define generic classes and interfaces representing conceptually related items. This allows greater flexibility and re-use in software design.
Abstract classes allow partial abstraction. They contain reusable code templates others subclasses inherit. But subclasses must provide implementations missing in the abstract parent class.
Think of an abstract Vehicle
class that different types inherit from:
public abstract Vehicle {
public void startEngine() {
// code to start engine
}
public abstract void drive();
}
public Car extends Vehicle {
@Override
public void drive() {
// code for car driving
}
}
Interfaces on the other hand provide complete abstraction. They declare functionality signatures classes must implement, but nothing more:
public interface Driveable {
public void turnLeft();
public void turnRight();
}
public Car implements Driveable {
@Override
public void turnLeft() {
// car left turn
}
//...
}
The key question becomes – when should you use an abstract class vs interface? Let‘s explore that next…
Abstract Classes – Creating Inheritable Code Templates
Abstract classes create templates with partial implementations for subclasses to reuse and customize.
You define an abstract class using the abstract
keyword:
public abstract class AbstractClass {
// fields, concrete methods
// abstract methods
}
Here are the key qualities of abstract classes:
- Cannot instantiate directly – Must subclass first
- Can contain both abstract and regular methods
- Subclasses inherit all fields/methods and must override abstract methods
- Used to provide code reuse through inheritance
- Partially hides implementation details from subclasses
For example:
public abstract class AbstractRepository {
// fields
protected String url;
// concrete method
public void connectToDataSource() {
// connects to DB
}
// abstract method
public abstract void queryData();
}
public MySQLRepository extends AbstractRepository {
@Override
public void queryData() {
// SQL query implementation
}
}
The AbstractRepository
defines the template for subclasses like MySQLRepository
to inherit common logic – connecting to a data source. Subclasses override the queryData()
method to provide custom implementations while reusing connectToDataSource()
.
This allows for greater code reuse across class hierarchies.
Based on my database integration experience, here are some benefits of using abstract classes:
- Promotes code reuse via inheritance – less duplicated logic
- Centralized way enforce required methods subclasses must implement
- Provides flexibility for subclasses to customize details
Potential downsides to watch out for with abstract classes:
- Too many layers of inheritance can overcomplicate designs
- Tight coupling of subclasses to parent definitions
- Changes require modifying abstract parent class
Now that we have a handle on abstract classes, let‘s contrast them with Java interfaces…
Interfaces – Defining Flexible Code Contracts
While abstract classes focus on inheritance, interfaces emphasize abstraction through flexibility and loose coupling.
You define an interface with the interface
keyword:
public interface InterfaceExample {
void methodOne();
void methodTwo();
}
Here are the critical qualities of interfaces:
- Only contain method signatures – no method bodies
- No fields allowed – only
static
final
fields - Classes implement interfaces by overriding all methods
- Enable loose coupling by separating contracts from implementations
- Fully abstract underlying implementations
For example:
public interface Vehicle {
void turnLeft();
void turnRight();
}
public Car implements Vehicle {
@Override
public void turnLeft() {
// code turns car left
}
@Override
public void turnRight() {
// code for right turn
}
}
Based on my experience building Java systems, here are some major benefits provided by using interfaces:
- Defines capabilities classes should have without dictating details
- Enables loose coupling – swap implementations easily
- Allows multiple inheritance from interfaces
- Forces commitment to API contracts
- Separates interfaces (contracts) from implementations
Overusing interfaces can potentially lead to downsides like:
- Designs with too many small interfaces
- Complex inheritance hierarchies
- Confusing interfaces with unclear purposes
Now that we have explored abstract classes and interfaces separately, let‘s compare them directly…
Abstract Classes vs. Interfaces – A Direct Comparison
We‘ve covered a lot of ground so far. Let‘s recap and directly compare some key differences between abstract classes and interfaces in Java:
Comparison Point | Abstract Classes | Interfaces |
---|---|---|
Inheritance | Single inheritance using extends |
Multiple inheritance using implements |
Type definitions | Can have method stubs and state | Strict method signatures, no state |
Access levels | Have access modifiers | Interface methods implicitly public |
Implementations | Partial abstractions | Fully abstract |
Mutability | Can have Constructors | Cannot define constructors |
Composition capabilities | Only inherits from one supertype | Allows multiple interface inheritance |
Coupling level | Tightly coupled to parent class | Loose coupling with implementing classes |
Common uses | Skeletal code templates and partial implementations | Defining capabilities and contracts |
While that may seem like a lot to digest, the key takeaway is:
- Abstract classes emphasize code inheritance between classes
- Interfaces focus on abstraction and decoupling contracts from implementations
Understanding these core differences makes choosing one over the other much clearer.
Guidelines – When to Use Each Approach
Based on the above comparisons, here are some guidelines I follow on when to use abstract classes vs interfaces:
Use Abstract Classes when:
- There is functionality you want subclasses to inherit without having to rewrite code
- You need to define skeletal methods with partial or empty implementations
- Require non-static/non-final fields to hold state for subclasses
- Want to create re-usable templates subclasses fill in
Use Interfaces when:
- Focus is purely on capabilities, not implementations
- Multiple inheritance is needed to conform to more than one contract
- Loose coupling flexibility is more important than optimizing inheritance
There is no perfect answer – it depends on intended use case and flexibility requirements.
Here is one example combining both for a banking application:
// Interface
public interface Accountable {
void withdrawFunds(double amount);
void depositFunds(double amount);
}
// Abstract class
public abstract class BankAccount implements Accountable {
// state fields
protected double balance;
// constructor
public BankAccount(double openingBalance) {
balance = openingBalance;
}
// partial deposit implementation
public void depositFunds(double amount) {
balance += amount;
}
}
// Concrete subclass
public CheckingAccount extends BankAccount {
public CheckingAccount(double openingBalance) {
super(openingBalance);
}
// custom withdraw implementation
public void withdrawFunds(double amount) {
balance -= amount;
}
}
This showcases using both an interface and abstract class to fulfill different roles:
- The
Accountable
interface defined core capabilities all accounts should have without specifying how to implement them - The abstract
BankAccount
class offers reusable code templates subclasses inherited from
Let‘s recap everything we covered…
In Summary – Using Abstraction Effectively
We covered a lot of ground comparing abstract classes and interfaces in Java. Let‘s recap the key takeaways:
Abstract classes:
- Create inheritable class hierarchies for code reuse
- Provide skeletal implementations subclasses fill in
- Support adding fields/state
Interfaces:
- Focus purely on capabilities using method signatures
- Enable loose coupling through polymorphism
- Allow multiple inheritance
Using abstraction effectively is a core design skill in Java and OOP. By understanding when to leverage inheritance vs loose coupling, you can write more flexible software resistant to change.
Of course this just scratches the surface on mastering abstraction skills. Feel free to reach out if you have any other questions on effective use of abstract classes and interfaces!